Triunviratus Studio

How should we describe
Dimakerus ?

PVP SOCIAL DEDUCTION FRENETIC COMBAT MULTIPLAYER HIGH-OCTANE TOPDOWN ROMAN PROCEDURAL DUNGEON CRAWLER
PVP SOCIAL DEDUCTION FRENETIC COMBAT MULTIPLAYER HIGH-OCTANE TOPDOWN ROMAN PROCEDURAL DUNGEON CRAWLER

In Dimakerus, every player is the impostor, so everyone has the chance to disguise themselves as NPCs in the scenario, while trying not to be fooled by other players hidden in plain sight as they collect gold and long-lost relics in procedurally-generated catacombs beneath the map — relics that grant new skills, but may come with unexpected side effects.

Unlike most social deduction games, Dimakerus features a deep combat system inspired by games like Hotline Miami, set in a decaying Ancient Roman world.

So... what exactly is

Triunviratus

Studio ?

We are three

brothers

Arthur
Arosa da Costa

Franco
Arosa da Costa

Ramon
Arosa da Costa

Hence the name of our studio, inspired by the Roman Triunvirate. We are spanish/brazilian developers and have always been fascinated by ancient history, so we found there was no better time period to set Dimakerus than the dark ages of the Roman Empire — a period of transition and change, which is perfect because it allows us to work with many cultures and styles in a single game.

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